Behind the studio Phantom Blade Zero Regarding future RPG designs, we have made it clear in gameplay terms that we are approaching the following titles: Devil May Cry 5 Rather than that Dark Soulsthe studio mentions that it is inspired by several games, including fromsoftware. soul Franchise.
Talked to Gamesradar, developer S-Games talked about how to do it Phantom Blade ZeroInspired by many aspects The devil might cry, soul, And more resident evil. where The devil might cry It was the inspiration behind the battle soul The franchise is where studios get clues for level design. resident evilMeanwhile, it serves as inspiration for the story design and general atmosphere of the game.
” soul– Light level design side, we are definitely a pre-fan and inspiredElden RingA representative from S-Game said. They also stated that director “Soulframe” Liang studied architecture at school.
Leanne herself spoke about various inspirations Phantom Blade Zero They gathered in a variety of ways. Take him to Gamesradar and he describes the title as more like resident evil A game focused on fighting swords.
“Previously, everyone thought we were making it soulLike the game, Lean explained. But now people may be coming the other way, but they think it’s a hack and slash without a story, and you just kill until the end, but that’s not what it is. It’s like more resident evil But he fights the blade. ”
Liang also spoke about how exploration becomes a core part of gameplay Phantom Blade Zero In addition to fast-paced action gameplay and character progression. He describes the exploration aspect of the game as from soul While the game “Vibe” arrives resident evil.
“Whatever helps us create pillars, we’ll use it, a playable kung fu movie with exploration and character progression,” he said. “Is that an exploration from? soul From a game or vibe resident evil Or, in this battle in hack and slash game, bring it in and put it together. However, the overall experience is still very consistent. Don’t stay away from anything else. ”
Ultimately, S-Game wants to regain the classic Kung Fu action in its own way. and Phantom Blade Zerothe studio says ideology and principles in game design bring it all together. If one aspect fails, it will mean defeating the rest of the game.
“There are deeper ideologies and principles in game design,” says Liang. “Without that, I feel that all the elements we bring from different genres would fall apart separately. For one, we’re going to regain the golden age of Chinese kung fu films, perhaps in the early 2000s, from Bruce Lee in the 1970s.
Phantom Blade Zero Currently developing a PC and PS5. There is no release date yet, but the studio may be targeting the fall 2026 release window. The studio previously revealed that it will take 20-30 hours for players to finish.