Baldurs Gate 3 There are 12 classes to choose from when creating a character. Wild B This is a melee class that emphasizes instinct, physicality and anger.
A wild bar is all about hitting things. difficult. The main statistic of wild buddies is, of course, their strength. Wild Bars tend to become frontline melee characters.
There is no best class Gate 3 of Baldurand this game offers as much creative problem-solving opportunities as you would do for punching. Finding the best class just sums up how you really want to play. Even if you play solo, you’ll still manage the rest of the party, so you can experiment with multiple classes at once.
Read on to find out everything you need to know about the Barbarian class Gate 3 of Baldurand learn everything about the subclasses, feats and construction of the best wild b-man.
Update (April 15): Added details for new subclasses introduced in Patch 8. This also adds cross-play support and photo modes.
Is BG3 the best class for you?

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The wild bars are like fighters and they are (almost) completely focused on fighting, so when you first start, they’re a great choice. They are the definition of tanks – there is no need to manage spells or plan ahead. You just need to hit things. difficult. And repeat. During the angry action, you can even ignore some damage while you do it.
- Hit dice – 1d12 per wild b person level
- Hit Points at the 1st level – 12 + Constitutional qualifier
- Higher level hit points – 7 + Constitutional modifiers for each wild person level after 1 day
A bar guy has it anger Actions that increase strength, damage and resistance to damage, and give you benefits in strength checks and savings. They start with one anger for each long rest.
A wild bar people get Non-armored defense This adds a constitutional qualifier to the AC when you are not wearing armor.
- weapons – Simple weapons, fighting weapons, battle axes, hand shafts, light hammers, warhammers
- armor – Light Armor, Medium Armor, Shield
- skill – Athletics, Insights, Recognition, Religion
- Saves throw – Strength, Constitution
There are four subclasses for the wild bars.
The Wildheart Barbarians adapt to nature and beasts. (This is the path to the totem warrior in Pen and Paper D&D.) If you select a subclass at level 3, Talk to animals Make a spell and choose Veterinarian’s Heart It affects your anger:
- I’ll do my best – Relentless ferocious (1D8+2 healing), gain resistance to all damage other than psychic
- Eagle Heart – Get Diving Strike (easy to knock on enemies), and enemies have a disadvantage in attacks of opportunity, and use dashes as a bonus action
- Elk Heart – Earn Primal Stampede (charges 30 feet forward to attack enemies in the way), increasing movement speed by 15 feet
- Tiger Heart – Tiger’s Blood Last (attacks 3 enemies at a time) and increases jump distance by 15 feet
- Wolf Heart – Incite Howl (Allies get 10 feet of movement on the next turn), Allies have an advantage in melee attack rolls within your 7 feet
All the Berserkers’ wild bars are about the glory of combat. If you choose a subclass of Berserker, your anger will be Frenzy Instead. You get An enthusiastic strike (Perform the second melee attack once per turn as a bonus action) An angry throw (Throw items or creatures for damage, and throw things that are prone to knock on them).
Wild magical wild bars are infused with inexplicable power. When you enter anger, you will get a random magical effect. You too Magical consciousness This allows anyone within 10 feet to add a habit bonus to their slow savings on spells.
Adding patch 8 for April 2025 adds strength to this subclass. The heading is The giant’s rage passive. This increases strength and size, boosting damage to slow attacks. There is also another useful benefit available in the form of increased carry capacity.
Best wild b-subclasses and builds in BG3

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Gate 3 of Baldur While races don’t really have a direct impact on the class, certain races and sub-races have features that work well in certain classes, such as extra movements and proficiency in certain weapons. For wild bars, it is best to focus on reaching your enemy quickly and accessing the weapons that hit the most hardest.
- Wood Elf and Wood half-elves There’s an extra 5 feet of movement
- Githyanki Get familiar with Martial Prodigy’s Longswords and Greatswords
- Gold Dwarf‘Dwarves Toughness Gets Extra Hit Points for each level
- Half Oak Get stickless endurance that gives you one free hit point when you go down (once per long rest) and their wild ave attacks means dealing extra damage when you land a critical hit.
When you create and level your bastards, strength (to hit things) is the most important statistic that follows closely to the Constitution. Make your best statistics and constitution your second highest statistics. The Constitution provides additional HP at each level, but more importantly, the wild bars are Non-armored defense Function means that an increase in your constitution will lead to an increase in your AC.
At level 3, select a subclass of wild b people. If you’re just starting out, Berserker It’s the best subclass for you. It is the simplest and challenges the strengths of the wild b-man of strength.
The best wild b-man feat in BG3
For each of the four levels, you will be presented with the option to increase your stats or choose a feat. A feat is a special talent that adds features to your character. If you start to take feats with your statistics, the wild bars can benefit from:
- athlete. Your strength or dexterity increases to a maximum of 20. The jump distance will also be increased by 50%.
- Charger. Earn chargers: Weapon Attacks and Chargers: Push out.
- Durability. Your constitution will increase to a maximum of 20. You will regain full hit points every time you take a little rest.
- Amazing Weapon Master. Killing a critical hit or target with a melee weapon attack allows you to perform another melee weapon attack as a bonus action. Attacks with skilled heavy melee weapons can deal 10 more damage at the expense of a -5 attack roll penalty. (This can be turned on and off.)
- cell phone. The speed of your movement increases and difficult terrain will not slow you down even if you dash. If you move after a melee attack, you will not cause an attack of opportunity from your target.
- A raven attacker. When performing weapon attacks, roll the damage dice twice and use the best results.
- strict. For each level you get, your maximum hitpoint increases by 2.
For more information about the class, please see Gate 3 of BaldurSee Overview of Bards, Clergy, Druids, Fighters, Priests, Paladins, Rangers, Rogues, Magicians, Warlocks, Wizard Classes. If you’re confused about your choice, check out our guide on which class to do first.

Why is it important?Gate 3 of Baldur He is almost solely responsible for the revival of the computer RPG genre. Set in a dungeon and dragon world, it also helped bridge the gap between video gamers and tabletop gamers.
– Ryan Gilliamservice writer