Microsoft Flight Simulator 2024 It supports PC VR headsets, but requires a rather heavy rig to run. Now players have acquired the much-required fixed foveate rendering capabilities, saving on computing and boost performance.
Microsoft Flight Sim Fans have been waiting for native support for Four Beat Rendering for a while. Now developer Asobo Studio has pushed the “SIM Update 2” beta, bringing both of its fixed foveate renderings to the game.
Foveated rendering is a technique that reduces the resolution of surrounding visuals, reducing GPU workload and renderable frames (FPS). Activated in the VR Settings menu will use Quad View Rendering.
All PC VR headset users opting in to today’s beta updates are available to use fixed fobate rendering, but there is no word on when to expect dynamic Fobed rendering allows users to increase performance even more.
Dynamic Fobate Rendering does this by rendering only where you see the best quality, rendering everything except focus vision at low resolution. Of course, this requires an eye-opening PC VR headset, and similar applications can double the performance.
As Asobo states in the above settings screen “It can be used with eye tracking if it is optimally available”, it appears to be in the work, but the company does not provide a timeline when turning on the feature.
That said, Asobo is working with Pimax. Microsoft Flight Simulator 2024 Since November, we’ve brought this and other VR-specific features to the game.
I haven’t seen any particular mentions Any For this, we’re focusing on YouTuber’s “VR Flight Sim Guy” as it’s the official SIM Update 2 Changelog. MFS2024, It was also one of the first to report a new fixed foveate rendering feature. You can check out his video below to show off new performance improvements.