It’s a shocking experience that Heist Game couldn’t have been any better. Because I can think of a better experience than filing a lawsuit from my childhood and carrying out fantasies with young people. Thankfully, after more than a decade away from the charms of criminal activity and gunpowder, the familiar face group behind payday: Heist and Payday 2, insanely difficult cooperative shooter GTFO rests on their way to their best. And it creates a game in which you and your friends work together to break the law, with you and your friends pulling off a series of elaborate, high-risk robberies besides satisfying your unjust greed. But where the payday series continues to be a fairly standard game to steal banks, Wolves Den adds a gritty world of cyberpunk talent, multi-phase planning, intrusion execution, and intrusions that allow you to decide exactly how you want to make it happen. If it’s not pumping your blood, I don’t know what to do!
The Wolf Den took place in a very dark near future, where the world’s technological ecosystem collapsed due to hackers, and companies were given free reins to be willing to do so to combat crises, including but not limited to human experiments. Ryan’s Wet Dream: Midway City. Naturally, this leads to companies storing data straight into the human brain, which is completely difficult to do, and from its appearance it transforms the host into a fantastic little physical battery with all its delicious data. But we have strengthened criminals, guys. Are we really getting in the way of us pulling away the robbers, a super creepy meat computer we’ve been locked up in our bank safe? I’m afraid not!
To that end, Den of Wolves will have you and three friends planning and carrying out a series of felony in Midway City. There, by tidying the minds with the victims, overcome those nasty brain-based security systems, peel off secrets and come together with the booty. My demonstrations focused on the single business that my crew and I planned and executed a high-stakes attack on the banks under the current new control by a highly offensive street gang with the strength and technology comparable to the World Government. In this particular case, our attack plan used a pack of drones obtained from previous robbers to ambush many of these gang members into their enhanced bases, going as loudly as possible, shooting the place with reckless abandonment until they found what they were looking for. In this example, the big prize was data in the minds of someone who was safely locked in a safe and no longer resembles a human. If I’m honest, it’s really straightforward nightmare fuel.
Many of these capers have been turned off in a way that Payday fans would quickly recognize. We were using a variety of automatic weapons to break everything and grab our gaze, suppressing the waves of people who are very angry at being abolished, and even in the sci-fi future, we were pretty angry at resolving and repairing drills that break every few seconds. Naturally, we slowly repeated cover fires for each other, reviving our teammates caught in bad places and enlivening bags full of looting across the devastated fortress. As for the foundation of this heist game, it wasn’t too new about the foundation of this heist game, except for the consumable ability, such as throwing away temporary barriers that provide limited coverage in the middle of the fight.
But it changed when the door to the bank safe opened, revealing the awards we were chasing. After a bit of hacking, we repeat from the physical plane to this person’s mind, opening our brains and keeping our secrets. Now I don’t know exactly what is going on in the minds of individuals who are clearly and naturally interrupted, but what awaits us in his dome was a series of uneasy and surreal landscapes that we had to leap to access their ideas. And we were on the timer so we couldn’t afford to spend time or slip. You have to go back to the real world and continue to endure your enemies before you get another crack.
This was the only brain I bare with Wolf Den in my limited time, but was told it presents a unique challenge that not only offers our current mission’s high stakes platform, but all minds compete against each other. And while we still don’t know how interesting or how diverse these are, this section completely rocked other familiar formulas in a very cool way. I love filming rival criminal gangs and robotic police officers as much as the next convicted felon, but it was really nice to sail between reality-based FPS combat and a completely odd collaboration platform in a world of geometrically impossible imagination. It really helps to set me apart from what I’m worried about. Instead, Den of Wolves seems to be planning on taking some real risks and trying out something that makes it weird and interesting, and I’m absolutely down.
During our trip to the minds of our poor victims, we were immediately pulled to where we left off. It appears that while parades on someone’s noggin, milliseconds have passed in meat space. After returning to his skull for some extra servings of a deep, unpleasant jump puzzle, we got what we came, and made an exit by blowing out some windows with high explosives and jumping out into what I wanted.
Den of Wolves borrows a lot from payday and other crime games, but the setting, elaborate planning mechanics, especially its surreal mind hacking mechanism, are all convinced that Developer 10 Chambers will return to the fantastic world of robbery. I hope this will help them to pull out a lifelong score when they finally reach early access on PCs.