Groundbreaking support for Hello Games There’s no man’s sky Update 5.6 continues Relics and is now available on all platforms. If mecha, underwater exploration, abandoned or live ships are not enough, you can now engage in paleontology. Please see the trailer below.
While searching for the universe, you can now happen in ancient bones. By assembling them, you can recreate the creature’s body in hundreds of unique parts. Of course, you can sell these to fossil collectors, participate in the Galactic Society, or hunt bone caches. However, accessing the Dig site is not easy. For the mysterious guardian to stand up and stop you.
You can also encounter rising bones of creatures and indulge in new recipes that offer a variety of benefits. Stone statues are also waiting to be discovered, and even giant bone worms to fight.
Click here for patch notes and more information below. There’s no man’s sky Available on PS4, PS5, Xbox One, Xbox Series X/S, Nintendo Switch, and PC.
5.6 Patch Notes
Collect and display skeletons
- The fossil layers of planets contain a vast array of specific bone layers.
- Each of these bones can be placed individually or as a decorative base part attached to the display stand.
- The large display pedestal assembles your bone collection into a complete skeleton, allowing for the design and reassembly of ancient and extinct beings.
- Once completed, the display can be packaged into easily transportable modules, relocated elsewhere, traded with other players, or sold in the galaxy market.
- New planetary excavation site buildings have been added to serve as hubs for fossil collectors of interest.
- The planetary fossil icon has been improved.
- A small tutorial cushion has been added to guide new paleontologists.
- A new paleontology section has been added to the guide.
Fossil exchange
- Fossil Collectors have been added to the Space Station.
- The excess fossils can be exchanged for a fossil collector, allowing players to target specific skeleton components of their design.
- Fossil collectors barter items in their collection, allowing individual stock items to be exchanged.
Relic Expedition
- Expedition 18, Relics will start soon and run for about six weeks.
- Rewards include new posters, decals and titles. Customized living stone suit set. Unique Basilisk Crown Staff. A member of a mysterious skeleton. And an exclusive living stone jetpack.
- Stone Guardian
- The fossil bed is viewed by vigilant stone eyes, ready to protect the bones from those who excavate them.
- Disturbing your vigilance can bring valuable rewards, but it does take the cost of awakening parents.
- The guardian of two shapes of stones is waiting. A swirling storm of giant living statues and re-animated rocks.
- Relic Worlds has added a huge guardian statue.
Skeletal lifeform
- Some planets have added new, extremely rare skeletal life forms.
- Some planets are home to elusive Titanic boneworms…
Quality of life and user interface
- Planets in the current system can now be marked from the Discovery page, allowing you to add markers to the spacecraft navigation system.
- Added accessibility options to increase the contrast of mission-critical UI panels.
- Fixed an issue where cameras could move back and forth irregularly in high-meter rooms in the player base.
- Nearby NPCs with specific invisible interactions are highlighted with markers.
- New water conditions have been added to the ocean world, which has significantly larger waves.
- Various volumes and other atmospheric effects no longer regenerate on planets without atmosphere.
- Details about the In Stellar Multites Mission story can be found on the Journey Records page in the catalog.
- Reduced the number of damaged drones attacking player settlements.
- Currently, space station markers are dynamically offset, preventing stations from becoming obscure while the marker is far away.
- Fixed many small text issues in some extractor UI.
- Fixed many minor text and icon issues in shop interactions.
- Fixed an issue that caused allies to be set to not use accessories.
- Fixed an issue where the spacecraft would lock too aggressively to markers when involved in pulse engines.
- An organic version of the teleport receiver has been added for use with the Living Starship.
- Fixed an issue where repair requirements for some living spacecraft technology were all the same.
- Prolonged display messages on-screen reporting pulse drive errors are now cleared as soon as Pulse Drive engagement is successful.
Save the system
- The compression used for saved games has been greatly improved, and file sizes for cross-save beta players have been improved, and upload/download times have been significantly improved.
- I’ve created a section for cross-save settings within the general options menu.
- Players in Cross-Save beta are warned about the timing of the upload, and can manually adjust how long the game will wait for a successful upload before detecting a timeout and canceling it.
cooking
- New fossil-related cooking recipes have been added.
- The Basic Storage Container Inventory is now accessible while cooking.
- Fixed an issue that prevented access to internal storage of nutrition processors on cargo ships and exo-skiff.
- Fixed many issues while cooking Exo-Skiff. This includes progress resets and incorrect items that appear in various slots.
- Space Anomaly’s Cronos Grill is now available to multiple players at once.
- Fixed an issue that made it impossible to cook jelly eels.
- Improved abandoned mode
- Multitools found in abandoned mode have always become free, but start with damaged slots.
- Payment-related missions will no longer be launched in abandoned mode.
- The abandoned space station now has access to the Exosuit, Starship and Multi-Tool upgrade stations.
- Additional salvage boxes have been added around the abandoned space station, which contains valuable upgrades and inventory expansion modules.
- Purple systems are automatically unlocked in abandoned mode.
- In abandoned mode, crashed cargo ship containers and other buried caches now include additional valuable upgrades.
optimization
- We have introduced many optimizations to prop rendering of planets.
- Optimization has been introduced to the Dynamic Physics Group.
- We have introduced important memory optimizations for NAV mesh generation.
- We have introduced many minor texture memory optimizations.
- We introduced optimizations to load large bases.
- We have introduced many optimizations for text display, especially on the Journey Records page.
- We have introduced various catalog and guide page optimizations.
Other bug fixes
- Fixed many issues that could occur when boarding another player’s cargo ship.
- Fixed an issue that could produce water creatures for planets that never had enough water deep enough to spawn eggs.
- Fixed many of their mission blockers that came back.
- Fixed an issue that could cause some bases to disappear when constructed on the surface of an ocean planet.
- Fixed an issue that could make PC players feel jerky in cross-platform multiplayer.
- Fixed a rare issue where player settings could be reset in VR.
- Fixed an issue where NPCs could sink to the floor.
- Fixed an issue that could cause soft locks when browsing Exocraft inventory.
- Fixed a rare road-on hang when playing in multiplayer and then returning to saved save games while in Exocrate.
- Fixed a rare crash related to camera shakes.
- Fixed memory-related crashes on PlayStation 5.
- Fixed many rare crashes related to mesh scaling.
- Fixed many rare math related crashes.
- Fixed an issue where some planetary props could jump in.
- Fixed many MAC-specific rendering issues.
- Fixed a rare issue where saves could reach maximum size and could stop saving on Nintendo Switches.
- Fixed an issue where multiple ships could be docked on the same landing pad.
- Improved positioning of the decorative base building props.
- Fixed many text clipping issues with large popups.
- Fixed an issue where teleport destinations could add two copies of mission markers.
- Fixed an issue that could make interactions difficult on cargo ships summoned over a long journey from the center of the solar system.
- Fixed a number of issues that affect markers and planetary labels when entering the atmosphere.
- Fixed a rare issue where empty systems could generate incorrect information about potential ATLAS stations.
- Fixed an issue where Galaxy Map could accidentally select the purple system as part of the path to the distant stars if the purple system is not unlocked.
- Fixed an issue where players could start with the purple system when they arrive in a new galaxy when the purple system is not unlocked.
- Fixed an issue where water effects from Nautilon submarines remained in the world after summoning submarines to a new location.
- Fixed an issue where exocraft laser effects were prevented from playing correctly in multiplayer.
- Fixed an issue that could cause unstable torso movement in Sentinel Mecha.
- Fixed an issue where ships could hover over the water when reloading to a planet.
- Fixed many inconsistencies in creature descriptions. There, creatures are explained as coming from the wrong environment.
- Fixed an incorrect texture used for Titan expeditions on the expedition history screen.
- Fixed many decals and posters from previous expeditions missing from the catalog.
- Fixed an issue where many unusable and legacy items were included in the catalog.
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