Over the next 20 years since its first entry, Assassin’s Creed has swelled into a mixed media franchise that includes at least seven spinoffs, nine novels, 11 comics, Michael Fassbender movies, TV shows in development, and ample pop. Toys to fill jam bands. The brand is very ubiquitous, very familiar and central idea. Religion is a misunderstanding of coded messages from the race of ancient advanced engineers. The shadow war between the champions of freedom and control has been fought for centuries by the greatest historical leaders and thinkers of the planet.
It’s easy to forget how bold this series is, and sometimes it can still be. So, if you remember one thing from this article, let’s do this like this: The second assassin’s belief ended with players fisting the Pope to uncover the truth of the ultra-high-class, human civilization where the concept of religion in our world is constructed. Let’s realize that of all the video game franchises on the planet, this particular series on ironic, comical, and controversial conspiracy theory has somehow become a mainstream phenomenon.
this year, Shadow of the assassin’s beliefs Mark another type of reboot and put together ideas from the original trilogy, the “modern” trilogy, and the latest pseudo-Spinov. Assassin’s Creed Mirage.
shadow“The release is a good opportunity to look back at the series’ Jig and Zag. With all its exaggerated melodrama and inexplicable plot, Assassin’s beliefs have consistently produced some of the strangest, most self-effective, and most ambitious AAA games. The single series features Pirates, Victorian-era organized crime, multiple famous Renaissance artists, golden apples with the power to eradicate human life, and of course, the boss battles that culminate in “there are no other reasons than the truth” and Pope Alexander VI’s graphic Panmering
14. Revelation of the Assassin’s Creed

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The Assassin’s Creed designers have built the game primarily around the shared and proven skeletons of third-person stealth combat despite the constant threat of committing franchise bulge and expensive creative misfires, despite the constant threat. With each entry, the hero combines hidden blade-loving parkour tricks to slaughter the entire political regime, making it invisible. Revelation of the Assassin’s Creed In some abilities, it’s an exception.
The game films a series known for its elegant stealth battles and adds bombs of everything. Yes, there are multiple “bombs.” There are a variety of explosives that can be schematized and burned.
Even at the bottom of this list, I can’t take myself to bully revelation. In search of a reason for existence, the designer figured out something, Anything This distinguishes the game from its predecessor. The bomb is a bust, but some ideas hint at greatness. Six years later, that nasty Fort Defense system has been refined China: The shadow of war. And I’ll go until I say that revelation It includes the best character works of Desmond, a challenging protagonist who has dominated the franchise’s modern timeline for many years.
First person extension collection, 3D puzzles (yes, you can wear 3D glasses. revelation After all, it was released in 2011), players navigate abstract spaces (think clumsy Portal) uncovers Desmond’s deep existential truth. Paired with these vignettes is a collection of monologues that bring together Desmond’s previous lives as a runaway pack of Packs caught up in the hubbub of 20 people’s lives in New York City. If you’ve ever wondered how Assassin’s Creed would sound if it was written by John Updike to the vendor, I’ve got the game for you. –Chris Plante

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Assassin’s Creed 3 This is a multi-car pile-up. The franchise’s rapid commercial expectations are further demolished by the complexity of developing the game with a rapid turnaround with teams spreading around the world, collided with publishers’ exponential desire to include more. When the lights went out in Canada, they appeared in Shanghai and for years they didn’t pass for a moment, even if someone else hadn’t supplied the idea to this machine somewhere.
Since then, Ubisoft has built this global production model around its core. Assassin’s Creed 3 Feels more than any other entry, like a product of growing pain. It took the team years to make the game, but with the final product being mixed bags, it makes me wonder how much of its production time and how much it took to formalize the process of creating a game on this popular scale.
It’s not as useful as a game revelationmisunderstands the charm of the previous entry. Early assassin beliefs send players skittering across cramped villas and city rooftops, Assassin’s Creed 3 Drop players into the wide, dense and dense forests of colonial America. This setting will be some playful story turns, but it doesn’t support that central playstyle at all. –CP
12. Uniforming the Assassin’s Creed

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Have you ever seen a controlled demolition of an old building? That’s how I remember The unity of assassins’ beliefs. Like the implosion of an aging hotel, it is an accomplishment that requires great knowledge, thorough planning and deep attention to detail. It’s beautiful to see, but at the end of the day, all that remains is the tile rub.
The first Assassin Creed Game was really built for the previous generation consoles and PC hardware. Unity Despite being 11 years old (!), it is one of the most visually stunning entries in the series. What a rare thing in video games, visually speaking, is an art form where new iterations outweigh their predecessors, thanks to the constant ham of new graphical horsepower and creative tools.
Unity Also, rather than leaving it to supplementary mode, we will experiment with multiplayer within the central campaign. Imagine the player as the leader of an army of AI controlled killers in the early Assassin’s Creed games. Unity Each player is portrayed as part of a human guided team.
The combination of multiplayer and graphical finesse seems to have been far too much for both the development team to achieve, and powered modern hardware. The first release in 2014 is famous for including some hilarious and grotesque bugs.
Like revelationthere is still something special under the flaws of the game. Unity The craftsmanship that exudes big ideas and gives inspiration. The re-creation of Paris during the French Revolution is the most decadent and vibrant city in the series. After a failed release, the developers gradually reconstructed the spectacular building from the tiled rub. Over a decade later, it is in good condition to revisit without fear that it will collapse. –CP

Image: Ubisoft Montreal/Ubisoft
Something very valuable about the original assassin’s creed – Other than adorable wax museum-like character model – The feeling that you are making the inexplicable realization of the most ridiculous video game pitch in history is every moment. Put yourself in Ubisoft CEO shoes around 2004: The biggest game on the planet is Half life 2, World of Warcraftand Grand Theft Auto. Patrice Desylette, man with previous credits Prince of Persia: Sand of Time And Donald Duck’s game will pitch new franchises like Grand Theft Auto.
exclude. Exclude! However, there are no guns, cars, pop songs, or huge multiplayer spaces!
The game was set in 1191 as a sacred site. The player takes on the role of assassins in a secret political order. However, the player also plays as a man named Desmond. Desmond is currently attached to a machine that allows him to relive the “genetic memories” of his pedigree. And somehow, it begins a grand exploration for a special Apple-inspired artifact in the garden of Eden, which somehow has the power to control the human mind, both in the past and present.
This pitch was greenlight, produced and shipped. It received averages for semi-positive reviews and primarily criticised the lack of things to do, but the game was causing a tremendous buzz even before its release. Ubisoft will be unhappy with the series following the game with sequels and spinoffs, and in a few years, there will be too many critics in the series.
I’ll revisit the original assassin’s creedyou will rediscover a great proof of concept. The raw simplicity is hardly recognizable. There’s very little to see and little to do. It’s like a small medicinal dropper filled with strong enough ideas to feed a multimedia juggernaut. –CP
10. The injustice of the Assassin’s Creed

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A kind of sequel Black flag, The Assassin’s Creed Illness Continuing the short tangents of the series, Boat Captain, treasure loose, and deck wiving’s copyright infringement. This time’s big twist: the player turns the role of an assassin into the Templars, hunting, slaughtering his former colleagues as a revenge of terrible betrayal. conspiracy!
Yet, in all story gymnastics, the opportunity to play as a “villain” is summarised into familiar hand-holding discussions about the vague boundaries between good and evil, and in dull declarations about how both sides of the franchise’s central conflict muddy their well-meaning intentions.
Rogue Not richer Black flag. Visual vitality (there are no longer tropical islands replaced by a calm Arctic tundra), creative density (there’s a sense that this project had only a small portion of the budget for other titles), and commercial ambitions (not surprising, it was released with me. The unity of assassins’ beliefsthe latter devoured marketing budgets).
For fans of Black flagI have a joy to imagine a timeline Rogue With the support he deserved, the Assassin’s beliefs were sincerely made the leap from parkour to pirates. –CP
9. Assassin’s Creed Mirage

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It’s called Assassin’s Creed Mirage Because that place on this list is an illusion. Is this a mainline game? Spin-off? Another history? I think it’s like this since we included Rogue, Mirage Deserves the place. However, the pseudo-recovery that formed struggled to resonate with both critics and audiences at the contemporary level of the franchise. and Shadow of the assassin’s beliefs It is now available and has the promise of a large and ongoing AC ecosystem over the next few years. MiragePlaces in AC history read like scribbles in a dream diary. interesting. Reflective. Creatively imperfect.
So why is this entry still relatively expensive on our list? Mirage It’s a completely fine-grained (and beautifully artistic director) stealth adventure with reasonable range that allows players to see the credits before hitting terminal fatigue. Not all assassin creed games can be so billable. –CP
8. Assassin’s Creed Valhalla

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It’s not necessarily bigger. Sometimes it’s just big. Assassin’s Creed Valhalla We conclude the “modern” trilogy of Assassin’s Creed games, which has shifted the series from a focus on stealth to a more traditional (degenerately constructed) open-world action RPG. meanwhile Valhalla More refined and more dense than his predecessor origin and OdysseyIt also felt like the series had been cooking again, as if it had fallen into the old habit of repeating past successes rather than trying new things. Valhalla It’s not a bad game. But after years of Assassin’s beliefs surpassed hardcore fans, ValhallaThe biggest selling point of the show was its size. –CP
7. Assassin’s Creed Syndicate

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Assassin’s Creed Syndicate It mainly provides the failed intentions of its predecessor, Unity. In other words, Syndicate is back to the form of stealth climbing and killing of early assassins’ Creed Games and porting them in Victorian-era crime dramas.
of course, SyndicateLondon is not a very impressive visual setting UnityParis and its mission follow established formulas, but everything is well-functioning. Dual Protagonist Setup – Twins: Broller Men, Stealth Women – allows the game to cheate in a way that deals with various deaths. And finally the vehicles skirmished, Finallydon’t feel like a punishment.
Finally, the game sways under the weight of a list of fetch quests, outdated combat, and busy work burdens. but Syndicate Even if you get caught up in the same place as usual, it’s all about travel. –CP
6. Shadow of the Assassin’s Creed

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As long as the assassin beliefs were there, there was a fan base begging for entries set in historic Japan. Ubisoft had other regions on its itinerary, from colonial America to mythological ancient Greece. It took a very long time for publishers to arrive in Japan, so several competitors arrived a few years before the “real” one. Tsushima’s Ghost and Ronin rise.
Was it worth the wait? generally. Shadow of the assassin’s beliefs Holds RPG elements of originincorporating more stealthy assassinations from the beginning of the series. The open world is the game mentioned above (Tsushima, Ronin) There was no budget. As you sneak into the fort, you can expect to see additional gobs from artistic directors, taken into consideration, from historically accurate furniture to elaborate molding.
That’s a late start. For example, the extremely powerful co-protagonist Yasuke does not appear for hours. But when that open world reveals itself, shadow It performs like the culmination of the series, adapting to the promises that its most devoted fans have been waiting to see satisfaction. –CP
5. The origin of the assassin’s beliefs

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In some small ways, The origin of the assassin’s beliefs It reminds me of the original assassin’s creed. There have been major changes to combat and navigation, origin It may prove to be a rough draft that was worthy of Assassin’s Creed games for the next decade. At the same time, it doesn’t play like an ambitious, unfamiliar new idea, and the biggest hit album.
Everything is here, and almost everything is refined. I understand the feeling that I’ve seen it all before – maybe not in this series, somewhere.
But what’s refreshing is the setting and character. The story can sometimes grab onto itself, but the location and people mark a postponed departure from the European Canon. The Assassin’s beliefs are excellent as playable history in Palpie. It would be great to visit somewhere new. –CP
4. Assassin’s Creed Odyssey

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if origin It’s the foundation, Odyssey It’s home. It builds well originabsurdly, there is a greater emphasis on melee combat, and deeper role-playing elements. The changes aren’t as dramatic as their predecessors, but overall it’s a pleasant experience.
Grand Family Drama is one of the best things the Assassin’s Creed is. OdysseyThe Family Saga in particular, they benefit from a truly spectacular background. The story is IV drip to players over hours and hours of quests, and the range can sometimes feel like a good thing.
But those who can invest their time have a lot to love. Kassandra and Alexios are powerful and developed personalities. and Ubisoft was able to justify it within the series’ overwhelming lore.
Odyssey It is a game that attracts double obligations as a historical tourism. Its ancient Greece has rugged cliffs, miles of scenery, white sandy beaches, colours and colours. color Anywhere. Thank you for having a photo mode – the world is amazing.
In particular, the true result of Odyssey It’s a way to show that the old Titanic franchise changes well. It adds nothing new to the game that the media game has never done before, but it is carefully, passionate and skillfully built. –Simone de Rochefort

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Assassin’s Creed 2 It’s a “just right” ridge and a perfect balance of proof of concept assassin’s creed And hyperlefin Assassin’s Creed: Brotherly Love. Some people will say this is the highest point of the series and that sounds reasonable enough. Its environment – Venice, the Vatican and the Tuscan countryside – is diverse and colorful, but their contemporaries remember them by standardizing first-person and third-party archers in viscous poop tints.
Here, this series is totally committed to the odd, conspiratorial irony, which feels like it’s made with deep integrity, like all great camps. Assassin’s Creed 2 It also launches an unlikely trilogy about Ezio, a nasty Italian assassin with a sense of style in which other series leads struggle to top.
the New hope, alienand The Godfather. That’s great. But the sequel is good. –CP
2. Assassin’s Creed 4: Black Flag

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Experiment and deviation undermine many Assassin’s Creed games, but here the creators won it all with long shots. Asking fans to spend dozens of hours on the captain of a bulky pirate ship will focus on the proven powertrip of being a team of stealth, speed and one-deaths in the series. i doubt it Assassin’s Creed 4: Black Flag It works for one simple reason. The game was developed with incredible direction and purpose, from which it achieved overall excellence.
Sea huts, lush fauna, splashes and bubbles of ocean waves, a boat ownership feel – everything clicks together. Modern timelines are largely on the sidelines, and as a result, Black flag It feels like a unique series. It shows little respect and no obligation to be anything other than itself.
What a shame that its legacy continues as a multiplayer boat combat game, rather than as a full-fledged open world spinoff. But maybe Black flag It retains freshness due to its rarity. Rather than keeping this boat in the ocean, Ubisoft returns to its original treasure box and has been looting it ever since. –CP
1. The Assassin’s Creed: Brotherly Love

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It’s fine for TV shows and video game series to jump sharks. Although this phrase has a negative connotation, personally, I feel the moment when fiction jumps the shark and transcends itself. Jumping a shark occurs when the creator pushes away violently against the established internal logic of the story and breaks it forever.
Or, in other words, the toothpaste will not return to the tube.
This term comes from an episode of Happy Day Fonzie jumps over a shark on a water ski. Up until this point, the writer was building his identity around Fonzie’s escalating coolness. Jumping a shark is the endpoint. That’s the coolest thing Fonzie can do. Even by sitcom standards, except that it’s too stupid and incredible. Turn a cheeky little town hero into a strange pseudo-celebrity. It ruins him. Another example is: Homer Simpson is a clown dad. To lead Frank Grimes to commit suicide by mistake is a ridiculous thing Homer can do. It takes the drug father and turns him into a deadly idiot. Both were great episodes from their respective series. Both ruin the fun of the continuing episodes.
Assassin’s Creed: Brotherly Love It is a franchise jumping moment and the culmination of the need to fill the series with what began as a criticism of the first entry.
You can recruit fellow assassins. You can run through Rome like a mob boss. You can commit assassination of a horse. The movement is faster, with weapons that include crossbows, essentially a gun, being lethal. The map is littered with things to do and people who stab them. At the time of release, this wealth felt like a gift of extreme generosity than the mandatory checklist of future games.
Do you think so? Brotherly Love Have you established the worst habits of the series? absolutely. But here, those ideas are fresh and refined. It’s a decadence in video games, and it’s no surprise that Ubisoft has been offering this dietary variation almost every year. –CP