summary
- Our last became one of the most successful media franchises.
- George Romero actually “had hated” the original pitch of the Neil Druckman concept.
- This concept was also sold as a comic book for image comics.
With the upcoming release of Last of Us season 2, it will be interesting to look back at the long legacy of Last of Us, not only one of the best PlayStation Exclusives, but also one of the most influential video games of all time.
The final of the original, made for the PS3, later re-released, and remade for the PS4 and PS5, We are one of the games that stood the test of time. It was first released in 2013, but creative director Neil Drackman worked on the story for many years before that.
In a recent creator interview with Sony Creator, Neil Druckman sat beside Alex Garland, the author 28 days later. Druckman discussed the creative process of our last thoughts, from the first pitch to the success of the title on George Romero and Naughty Dog.
In the conversation, Garland states: Our Last It’s better The 28th.“It’s amazing to see Our Last Not only is it a big inspiration for game fans, but other creatives in the same field.
Druckman explains how to do that Our ending began as a school pitch to George Romero, the influential horror director behind movies like Night of the Living Dead.. This story has been told before, but it is especially fascinating now given how our last film adaptation was completely successful in itself.
We had a school project where we had to sell the idea of the game to George Romero on the night of Living Dead fame… Our professor was friends with him so he came to the studio and I told him about this guy who lost his daughter.
Interestingly, Duckman said that. George Romero “hate” because of his lack of character and story. That said, Druckman saw this as a massive milestone posting “Rip George Romero” when the filmmaker passed away in 2017.
This was not the last time Druckman pitched our last project. For example, he later said, “I worked on it as a comic book. I pitched it to the image comics at the time. They weren’t interested. They had a Walking Dead.”
This little project, which seemed to have failed every turn, finally got a big break when Druckman helped produce Uncharted 2: amid the famous gaming company Naughty Dog thief.
Our finale will start developing with Naughty Dog
Druckman had a long history with naughty dogs before he finally overseen Our Last. While he was working in the company, he was slowly promoted to design title positions such as Jak and Daxter: The Lost Frontier, and the first two unknown titles.
Then Naughty Dog told the team, “They just had this success, so they announced to the team. The unknown 2I plan to do two projects for the first time. ” accordingly, Druckman has released our last long-term ideas.
What other projects are we? Will it be a Jack and Daxter restart? I’m like having this thing I’ve been working on. What if we tried to do this… before I knew it, I wrote and became a creative director.
After a long list of failed projects, Druckman ultimately had the entire team behind him with Naughty Dog. The success of the game then led to a remake, sequel, and upcoming second season of the HBO original series of the same name.
Surprisingly, the idea that began as a failed pitch for one of the greatest zombie directors of all time has become one of the most respected zombie media franchises, winning awards across games and television and gaining infamous name.
Overall, it’s such a fascinating story Our Last It’s highly recommended that you see the full discussion between both creators as it comes to fruition. This provides more insight into the process behind creating these large franchises.