When Yuji Horii created it Dragon Questhe said he wants to streamline some of the elements seen in RPGs. magic and Ultima. A few years earlier, and those simplified RPGs got the nickname for JRPGs.
But the industry has evolved, like creating and designing games. Eventually, countless developers began to create their own take on JRPGs. This has created an incredibly rare and complex system.
Some of these games essentially need to understand all of their featuresothers don’t really demand that much, but reward people who delve deep into everything the game has to offer.
This article shows nine JRPGs with a steep learning curve for battle gameplay, progression system, or a combination of both.
Many older games may have tutorials in their manuals. But honestly, who is reading the manual? Damn, I miss them now.
9
The Digimon World
I hate numemon
I doubt it when you play The Digimon World On the first, second or fifth time, you learned what the correct training for Digimon is, or why it kept changing to Numemon during the eighth time when it was Garurumon.
The Digimon World It’s a great game that completely embraces the quirky concepts of Digimon Evolutions. Every time your monster dies they are reborn as eggs and return to a much fresher Digimon. Depending on how you train and handle them, they can be expanded into different forms.
This will continue to unfold throughout all subsequent evolutions, all the way to the mega level. The problem is to figure out how to get the ideal Digimon. Pretend for a while you’ve got your metaletto. Time to explore and kick Digimon’s butt. This means that you can’t directly select skills, so only if they follow your orders in combat. What a great game.
8
The resonance of destiny
What the heck is going on?
When I read the prompts on this list, two games came to mind immediately. The resonance of destiny. This JRPG not only has a steep learning curve, but it is also a genuine definition of what a steep learning curve is.
Made as a mix of turn-based and real-time gameplay, The resonance of destiny Party members ran around the battlefield did not fire at the enemy. As one character progresses, symbolized by circles around the enemy, and when it fills up, the gauge is charged as the gun starts to burn.
What appears simple at first is actually quite complicated. In summary, the most basic battle: The farther you are, the longer it takes to charge the bar. This means there will be fewer attacks. On the other hand, you are safer from enemy strikes. If you want to play more aggressively, you will bet a blank space, but there is a risk of being hit.
Also, each party member forms a triangle around the enemy in movement, then they all go to town together. Honestly, you’re probably going to end The resonance of destiny Without understanding half of the system, I think that’s fine.
7
Romancing Saga: Minstrel Song
Stop punishing me, games
I believe Saga You can be on this list, but I have decided to choose a relatively modern title that doesn’t have the difficulty settings. Romancing Saga: Minstrel Song has been remastered.
Saga The game is essentially a very unorthodox JRPG. In a freeform scenario, you give players absurd freedom. This is a joy for veterans, but it can be a nightmare for newcomers who don’t know what to expect.
This is because there is a troublesome system called Battle Rank. Each time you win a battle, your character gets stats and gets stronger. but, Depending on the number of victory (some games count escapes), your combat rank increases, which makes your enemies stronger.
I can’t even tell you how frustrating I am to be actually soft locked Romancing Saga: Minstrel Song. The normal enemy was stupidly strong for my party, and I couldn’t make progress. This game was the biggest contradiction of any JRPG, and it also punished me for shattering it. Saga Franchise.
Unlimited Saga The system is more complicated, but I’m not talking about this scary JRPG.
6
The Story of Zestiria
Don’t look at the fuse weapon interface
The Story of Zestiria There are many issues and are often considered one of the weakest entries in the whole story Franchise. I enjoyed it Zestiria For the gameplay system, not the story. And I did so without fully grasping what the heck was going on with regard to gameplay.
In combat, all Arte costs the SC and performs defensive operations to recover the SC. However, with each battle, you will be reduced by 1 SC. therefore, After 100 battles, the maximum SC is 0 and enters all battles where no skill is available. SC can be restored by eating food or resting at the inn, but don’t underestimate how many players are missing it and make life difficult.
Next, pair this with disarm. This is the fuse mechanic in combat, the blast gauge, all Arte with elements and strength against a particular enemy type, and what it should learn. And I’m not even mentioning the fusion of gear systems and weapons. This is a perfect beast in itself.
The truth is that if you don’t mind fighting secret bosses and play on normal or low difficulty levels, you don’t need to be deeply involved in the system. By contrast, if you want to do everything the game has to offer, or try the most difficult challenges, check out the advanced battle tutorials on YouTube.
5
Vagrant Story
Just playing is risky
Another game that immediately came to my mind for this list is Vagrant Story. Unlike The resonance of destinyyou can make some advancements in the game without a deep understanding of the gameplay system. Vagrant Storyit’s essential to know what you’re doing.
fight Vagrant Story It only depends on chaining combos together. Select which part of the enemy you want to attack, and when prompted, press the button to increase the combo. but, This increases the risk gauge, which increases the chances of criticality and increases the damage Ashley brings.
This is a game where you punish you for unconsciously attacking without considering your strategic options. And what are those options, I hear you asking. Well, using the ideal equipment is one of them. Each device has attributes that determine its effectiveness against a particular type of enemy.
If you ignore it, you will get caught up in a battle with common enemies and deal tiny damage. It would be a one-sided defeat against the boss. Also, there is a complex craft system, which is your best friend and how will it help you understand? Vagrant Story the work. However, it may be easier to get your PhD and put the game aside.
4
Breath of Fire: Dragon Quarter
Power certainly corrupts people
Breath of Fire: Dragon Quarter The first time I played it, it surprised me, but it wasn’t in a good way. At first, the fight may seem simple, but it’s tough. Each character has an AP that you spend when walking or using skills. Saving AP by passing turns felt like a smart move, as you can unleash some abilities together.
In the end, the game gets really intense. The overwhelming enemies appear in the middle of a general battle, with our characters stopping to do enough damage and there are so many traps that I felt JRPGs were more interested in punishing me than entertaining them.
Until you unlock Ryu’s Staple Dragon Power. Ah, how brilliant it was. I became a dragon and fired Kamehameha at my enemies, but they just evaporated. It felt like I had switched the game to a very simple mode.
The problem is that every time I used Draconic power, I ignored the strange D-ratio interface getting higher and higher. I was spending my time in my life, but I didn’t need to be distracted.
Ah, how naive I was. When D-ratio hit 100%, the game was over. And I mean. My autosave was on the 100% boundary. In other words, I was soft locked and had to resume the game. Dragon Quarter.
3
The last remnants
Saga game in disguise
The last remnants Created by Veterans from Saga If you knew it before you tried to play the series, and then play it for the first time, I also know exactly what to expect. The premise of this game revolves around the army of various city-states competing for the remains of ancient crafts.
To simulate these conflicts, the game divides party members into squads. Instead of selecting commands for each unit, they issue orders to the team, suppose defensive stances and healing allies, such as attacking enemies.
These instructions can lead to The desired or extremely frustrating outcome when our team is not using the skills we thought they would use. Behind the battle is other mechanics, such as morale bars, potential flanks, or potentially adjacent to enemies, and there are some small details that can turn normal battles into the game.
The last remnants Also, the stronger the enemy is, the more combat ranks there are systems that resemble the more combat ranks we fight. So if you read me Saga Entry, know that any grind can make your life difficult and even hinder your progress indefinitely.
2
Final Fantasy Tactics
When gamers need to get a job
I suppose Final Fantasy Tactics The best one Final Fantasy Franchise title. But sometimes I hear people complaining about how unfair and brutal it is lately. Well, they’re right.
When it came out we weren’t overflowing with tutorials and if you want to know more about the system, you had to read the manual Final Fantasy Tactics Hold your hand and tell us about the system.
You’re doing it yourself while you’re trying to master and learn what each of your 20+ jobs is doing. And if you don’t understand it, you are on a torture journey through Ibaris.
But if you take the time to read every abilities from every new job, understand their nuances, and even crush the time, you can pull out some devastating builds. Your boss can’t handle a double waxy monk punching his face into oblivion.
1
Xenoblade Chronicles 2
Anime ratios are the least of your problems
Apart from the beginning xenobladewe were able to put entries from the franchise here. Still, I went with Xenoblade Chronicles 2 It almost embraces the complexity of that combat system, as it fills you under the tutorial.
Like many in the fanbase, Xenoblade Chronicles 2 It bothered me. But it did not overshadow its blades and combat system.
And do you know what needs refinement? Something that can be improved. It takes a lot from our perception to get a sense of what’s actually happening in the battle for XC2, and as a JRPG fan, I’m short on this department. My companion’s JRPG fun, no shade intended for blowjobs.
I believe Xenoblade Chronicles 2 Stumble because of excess. There are too many variables in combat, and they vary depending on the blades that come with you, the elements of combat art, the order in which they are used, whether it is the time for a chain attack that breaks, defeats, crushes, or opens other confused interfaces.
I have over 100 hours Xenoblade Chronicles 2and I can say I have mastered combat. That’s why I fully understand people who complain about it and how to work hard enough for the game to teach us through endless tutorials. It’s an incredible JRPG, but there was no doubt room for further refinement of the gameplay system. That was done beautifully Xenoblade Chronicles 3.