hThe orr and wide open fields extending to the horizon usually do not hold hands. It is usually a dark, narrow corridor and claustrophobic writing, with the most memorable jumps that surprise us. These 15 games oppose these fear expectations, bringing the heart-shaped fear that is characteristic of their more linear titles, while presenting an open, explorable environment.
The dying light
The dying light I’ll take advantage of something that makes horror games so appealing. There is a lack of resources, and infected humans can transform into zombies, adding anxiety at night. And while most gamers will argue that the best horror games are linear curation experiences in nature, The dying light Use open worlds to enhance your fear in ways you can. The threat is not completely scripted and can come from most directions within the map. Similarly, when washing resources, we need new life, given that there is a large dynamic environment. The dying light 2 Take your first parkour and really polish it while adding paraglider for faster traversal. Though fans mostly prefer the darker tones of the first game over the more colorful style of the sequel.
day to day
https://www.youtube.com/watch?v=hoexvo7etvm
Want to simulate what it’s like to overtake and overtake a sea of zombies in an open field? good, day to day It’s the closest thing to experience in the gaming market, but it can’t prepare us for the size of the horde that the game blesses us. It was amazing to use pickup trucks and combine harvesters to mow a horde of zombies; day to day We will mainly restrict vehicles to bicycles. Still, the bike controls are super smooth and plunging into the zombie is not ideal, but fun to crush huge numbers. The icing in the horror cake is a stealth sequence, creating a scary moment when the flock is warned. Now, I hope we can get a sequel that offers more vehicles to eventually mow the zombies.
Evil in 2
World design Evil in 2 It may not be as open-ended as the previous games on this list, but it makes up for it with a closely-crafted story. Sebastian Castellanos’ mind is still upset by the events of the first game, but he still has to save his daughter Lily within the Sur Union Labyrinth. Here it is more personal than the first game, amplifying the psychological aspects by ten times. The semi-open world design adds some interesting side stories and secrets, adds secrets to discover, and contrasts the more claustrophobic sequences nicely. Ah, and the strange and surreal world can even be experienced in the first person thanks to the game’s 2018 update.
The son of the forest
Stuck on an island full of cannibalism must be one of the more miserable concepts in fear; The son of the forest Do that horribly. The size of the island and its major forest biome are four times the size of the first game. The larger layout helps players and hinders them with useful NPCs and many new horrors lurking in hidden corners of maps.
Ghost Wire: Tokyo
After development The evil withinTango chose to go completely with the first person Ghost Wire: Tokyo. Combined with a more intimate perspective and a supernaturally changing environment surrounded by fog, it gave the fear of a unique brand. The game’s developers explain the battle with the phrase “Karate meets magic.” You’d think that being adorned with such supernatural abilities would castrate a bit of a sense of helplessness, but no, many of the occult monsters living in Tokyo, which are owned, are enhanced with even more terrifying abilities than the player’s characters, creating an unpredictable and unstable journey.
Stalker 2: The Heart of Chornobyl
Stalker 2in fact, the fourth game in the series was first announced in 2010. Normally, games with a history of Development Hell are insufficient, Stalker 2 It nailed the post-apocalyptic premise and gameplay. The series has been celebrated previously. Limited inventory space and sparse resources within the exclusion zone create a true survival experience. There are games that raise players’ blood pressure by adding hunger and sleep meters and anomalies that change reality within the open world.
Dead Rising
This 2006 game may be the oldest on this list, but it is also one of the most iconic in terms of open world horror. Willamette Park View Mall creates an incredible locale for fighting horde of meat-starved zombies. Part of the series’ infinite charm is the highly diverse weapons that can be used to crush the zombie brains. first Dead Rising It hosts 250 weapons, ranging from handy shotguns to fun props such as Megaman’s Megabuster. Nothing is stricter than the others on this list, but it still exists when dozens of zombies approach Frank, who are vulnerable and unaware.
Collapsed state 2
The state of corruption The series has become one of the game’s most immersive zombie survival experiences. Few games fit the feeling of building a front post base and fighting zombies. Collapsed state 2. The series has always been prepared for cooperatives, but the first game lacks multiplayer and is purely a solo event. In addition to the much more diverse maps created for the four player cooperative, additional facilities and utilities, and improved gameplay loops. The improved open world may have sacrificed some of the first memorable narrative moments, but the series certainly is heading in the right direction and gives us optimism Collapsed state 3.
Metro Exodus
Metro Exodus It’s another game that often uses semi-open world structures. The Volga, Caspian deserts and Taiga regions are very distinct from each other in contrast to the regions where most of the previous games were monotonous. However, the game is still polished in the narrow tunnel corridors that the original worked. subway The series also evokes a unique sense of horror and horror, with semi-frequent hallucinations and horror, with the terrifying mutant creatures dubbed the dark.
Dead Island 2
Dead Island Being overwhelmed by a zombie still offers scary moments of tension jumps, but leads to more arcade and fun approaches into fear. The sequel helps divide the open world into regions and clarify each area. What is really being made? Dead Island 2 What stands out from others is the interaction of the environment. Most objects lying around can be used as weapons, and many dangers such as electricity and fire can be used against hordes of zombies.
Red Dead Redemption: Undead Nightmare
Combining the setting of Spaghetti Western Wild West with the Zombie Apocalypse probably wasn’t done in the game before Red Dead We did it together Undead’s Nightmare. It’s a very unique blend of different elements, but I find it very satisfying and enjoyable. From Chupacabras to Sasquatch, the addition of classic folk monsters is a cherry on top of a horroring desert that is mixed with just the Red Dead Franchise.
Project zomboid
Project zomboid Add a unique twist to your survival horror. It’s not about how you survive, but about how you die in this game. Players are destined to be eliminated in one zombie bite, but this game can interact with this process and make it more fun than anything else. The unlimited nature of sandbox mode allows all tools to enter the player’s hands and control zombie populations, weather patterns and loot. But this is a top-down 2D game. So if you’re in the mood for a film-like graphical horror experience, then the others on this list should be substituted.
Once a human
One of the latest entries on the list is human beings take pride in community-focused gameplay. Players can create and build basecamps intended to serve as home base in the gaming world. Hunger and sanity must be kept in check to keep players from losing their booty in respawn. Helps to separate Once a human From other multiplayer survival games, the design is wild creature. That is, there are walking bus monsters that players can use in transport to scream loudly. Once a human It doesn’t lack creative charm.
Beyond Hanwell
Despite its quality, it is surprisingly overlooked, Beyond Hanwell Amid the occurrence of mutant abnormalities, players loosen in the rainy streets of Westminster London, London. The sound and music in particular create a truly unsettling atmosphere. This is further useful by the details of the environment within the first person perspective. The main source of self-defense is the pistol and some other light weapons, but the bigger aspect of the game is simply exploring old buildings of sounds and objects that help to reveal the mystery.
The Sinking City has been remastered
Lovecraftian Horror fans should check out The sinking city If they don’t have it yet. Filled with a variety of strange monsters beyond the familiar deadly coils, it features a mental stability meter that decreases as you learn new truths. The semi-open environment helps to fill Oakmont’s background lore well, and the motorboats are a lot of fun crossing the water.
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