The boss is a staple in the Soulbone series and is famous for slamming your head against the desk as we scream. Another attempt!
What’s very special about these bosses is the adversity we face, making every step of our journey stronger and more confident.
From ancient gods, these bosses draw the world in great colors and force us to enhance the game.
Of course, when you make a game like this, not all bosses can become smash hits, and even worse, when these sloppy bosses have multiple phases while dragging through the fight.
This list covers some of the most engaging and sighing multiphase bosses that Software has to offer.
This list is just covering it in a pure soulbone way The Devil’s Spirit, Dark Souls 1-3, and Bloodborne.
10 Great Wood of the Cursed Lot
It’s an overgrown weed
Curse Rotted Greatwood actually has a very unique design, but is held in 10th place, as it is suppressed by many factors.
It’s well known for having a pretty tricky boss, but this is more of a trick.
This giant tree is almost invincible, except for the small pustules that grow around its body. If it bursts well, it will fall off the floor just to fight the second stage.
If you ignore the fact that there are plenty of cheap enemies that will bother you during the battle, the battle will eventually be summed up in the game waiting for you. Circle the tree, wait for the opening, and avoid crushing it. At least this slippery seedling is optional.
9 Micolash, host of The Nightmare
Level 99 Agility
Here is another boss with a great concept yet annoying execution. Honestly, you’ll spend most of your time in this battle running around corridors constantly dodging enemies and evacuating rather than actually fighting.
Micolash likes to run, that’s certainly true. And he will have you run around in confusion for longer than it takes to defeat even the most difficult boss.
He has some great voice lines, but in theory the fight is interesting, but his set of movements is rather unshiny, making this boss a more chore than an interesting puzzle.
However, he earns bonus points for having a super cool head cage.
8 The Dragon God
Hide and Seek: Dragon Style
Although he is quite famous for its gimmicky boss, in reality he doesn’t have as much moaning as the Dragon God.
For those who have played quite a few souls games, they are used to incredible dragon battles like Midir and Sinh. This is not one of them.
The Dragon God may seem arousing, but the fight won’t spurt you. No, that’s all.
From the trailer, you may be expecting some sort of ultimate battle. But hiding behind the pillar and stopping God in the chin doesn’t really cut it for me.
7 Deep of the Deacon
You can keep the doll
The evil priest’s room? That’s no from me, boss. In reality, this battle may seem difficult on paper, but because of the amount of enemies that occupy space, it is simply annoying.
In this battle, you need to be aware of the butler, shining red. When you kill him, you need to find the following: Once you enter the middle, the true butler appears surrounded by more enemies.
Often, you will find yourself unable to swarm and move while your head is broken and roasted into a fireball.
It’s satisfying to bring in a huge weapon and defeat a bunch of mobs at once, but there are no very interesting mechanics here. Boss is like a challenge like “Mashroll to Win.”
6 Royal Rat Bureau
Rabies, toxic rats… nice
Hmm, I feel the theme here: bosses with lots of extra mobs that accompany them. It’s not the most fun thing in the world, that’s certainly true.
The royal rat/dog authority is pain just because he jumps on you, as he is trying to fight the stimulating rats he will accompany him. Plus, there’s another fight that probably tries to wrestle the camera.
This fight is like a bad version of Sif. His movements are similar. The way you kill him is similar. He’s not pretty to see and he doesn’t stimulate the same kind of emotions that you get from resting the SIF.
Plus, did you mention the extra mice?
5 Hemwick’s Witch
Double, double, hard work, trouble
Multiphase bosses can be great, but in these cases I’ll leave me confused.
Like Ornstein and Smough, you might expect bosses to power up, transform completely, radicalize the fight and keep them on their toes. Then it’s like fighting two bosses in one. I’ll curse you!
However, here we get the worst example of a multiphase boss. Once you kill a witch, well… there’s one more. And she’s as slowly and boring as she was at first.
The atmosphere and arena of this battle is amazing, and it’s frustrating as they creep up these shadow figures as they are desperately searching for witches. But when you find her, it’s a disappointment and by the time you kill this boss, you may remain as calm as me.
4 Twin Dragon Rider
Dragon Rider? Where is the dragon?
The first Dragon Rider is always a bit of a meme, and the easiest way to defeat him, just to see him jump from the arena to his watery fate.
But wait for that… there are two now! The Dragon Rider was always slow and clunky, but at this stage of the game, this fight is a real joke.
Both enemies have little health, and by the time you face them you will have encountered a much more intense enemy.
If you deal enough damage to the first Dragon Rider, the second Dragon Rider should eventually jump off to say hello to you.
This fight seems like a copy-paste job that the developer team couldn’t come up with any other ideas.
3 manager
Fly, fly, fly away.
Another dual boss. I know, I know, this is the last thing I swear. Managers fall anywhere Belgargoyle in Dark Souls 1 will succeed.
This is another classic “I’m in low health, I’m summoning another duplicate boss now”, a kind of battle.
However, if Dark Souls 1 summons a unique long-range Gargoyle that was previously damaged, you will essentially gain the same enemy here. The tail cut is not that cool and the spacing is not that satisfying.
Furthermore, the main nuisance you face in this battle is definitely rolling when dodging. That’s, of course, if you’re not waiting for your boss to come back after you fly away.
This fight could have been really interesting if you had created two unique manators with alternating mechanics, but that’s certainly a disappointment.
2 Heavenly Envoy
Bobblehead from the Stars
The bigger they get, the more they fall. This boss found it the hard way. This should honestly be one of the easiest and most ridiculous boss fights in Bloodborne.
In a game filled with bloody rars from the horrifying mutated beasts and the horrifying hatred of the universe, this is a bit of an anomaly.
Initially, once you enter the arena, you don’t know which enemy is the real boss until you hit them all.
Of course, he looks goofy and double now, and he doesn’t do much damage. You can slice his legs while others spin around or return to the entrance and cheese through the arch.
This is another example of a boss that has been artificially increased by having a large number of minions that attack you at once. And yet, it’s not difficult yet.
1 Chaos bed
Legendary marathon runback
Dark Souls 1 doesn’t have many multi-stage boss battles, but what exists is usually pretty epic.
Of course, where there is a high price, there is a low price. And when I say low, we are really giving away the depth of despair here.
Chaos’ beds are universally one of the most lightly spp bosses in the entire Soulsborne catalogue, and even dislike veterans who can win blindfolded games.
Where do you start? . The arms of your arms throw you away from the map. The floor crumbling beneath you. An annoying little branch you have to land in the center, or perhaps a towering pillar of deadly flames.
This boss only has one HP, but does it have three entire stages? That’s weird.
This flaring tree joins its cousin, the Cursed Road Greatwood, as part of the most annoying and unrated “fragile” boss of the entire franchise. And I am not happier than when one rests with that little insect in the center of the tree.