Certainly, there is no rule that high octane action-packed productions can’t have a good story, but a little dialing of the action will allow the story to branch out in an interesting direction.
This is the reason Cozy energy games can tell a truly fascinating storygained the extra breathing chamber needed to focus on weaving the story rather than sharing bills with elaborate gameplay and set pieces.
The cozy game has several forms of more diverse storytelling, such as character vignettes, social commentary, or the daily struggles of a single family. Maybe they have something to say, and maybe they just give you the opportunity to see the days and people of a world different from theirs.
But they’re going about it, but it’s the story of these games and usually sticks to you more than gameplay. This is the cozy game with the most memorable stories and characters.
10
Unpacking
Every room tells a story
Of the many elaborate production lives, the life above us is one of the most troublesome homes. In a vacuum, it’s ridiculous to expect someone to pack their entire existence in the world into some boxes.
Unpacking is a master class in environmental storytellingexhibits the progression of adolescents, colleges and adult young women through rooms and apartments she moves. There is no dialogue and there is little framing beyond the items that exist (or not) whenever an invisible hero moves the house.
Even with this minimalist setup, you can get a very good idea of what’s going on in her life, based on where she is ultimately going on, whether it’s stuffing her precious possessions into a small dorm room, or whether she’ll go home with her parents after a sudden breakup.
9
Coffee talk
Enjoy the hot cup story
Coffee shops are not just places to get quick caffeine corrections, they are also places to meet people and exchange ideas. Listening to the stories of the world is the perfect cozy environment, and that’s exactly what you get with coffee talk.
From your position behind the barista counter, you will provide coffee and tea to tired patrons in the darkness of the night, each experiencing their own trial and hardships.
Despite the fact that most people in this game world are in some sort of demihuman way, like orcs, elves, or imps, their concerns are all very real. They have concerns about the work to go to, the families to take care of, the state of society, and all of it.
Coffee Talk places a comprehensive narrative primarily on the back burner, supporting individual character vignettesespecially if you give them exactly what you want, the worries and personality of each patron will become more clear with every drink you offer them.
8
Lilgator Game
Use your imagination
Innocent childhood is wonderful. It’s a time when you don’t have to worry about the stress of life and you can lose yourself in pointless games on the playground. But even in a meaningless game, children have their own ups and downs.
The premise of the Lil Gator game is that our reptile protagonist and his friends have created an elaborate fantasy RPG adventure on the island’s playground.
It’s a very light assumption with many stupid moments, but it’s also very relevant. It’s normal to be disappointed that you can’t share the things you love with your family, just as you grow up with you.
On top of that, many of the kids characters in the game are consistently fun. No one is particularly mean or hostile, so you can meet freely, become friends with almost everyone, and learn more about how different people enjoy themselves along the way.
7
spiral
Even in death, we celebrate life
Ironic people might say life is a slow journey to the grave. However, death is an uninterrupted part of life, but that doesn’t mean that life should not live to its fullest. Even if your time is almost over, you can still find plenty of joy. That’s what Spirit Farrer teaches us.
Your goal with Spiritfarer is to meet the many desires and needs of the post-death spirits who live in your boat. They often make stupid requests like very specific food and decorations in the room, but what you can accomplish will tell you a little more about who they are in life.
All your passengers are attractive people, and that’s what makes their journey so bittersweet.
Once they reach a point of satisfaction, You must escort them to the final departure of the afterlife and send them to the next one. It’s sad and calm, but even so you say goodbye to them with a smile and embrace. Like the old proverb, don’t cry because it’s over, smile because it happened.
6
Wonderstop
Healing is a journey
Burnout is a very real problem that many people deal with at some point in their lives. What they have worked for so long suddenly becomes toxic to their presence and at first glance loses their purpose. If you’ve never felt this yourself, first of all, you’re very lucky, but secondly, you can get an idea of it from playing Wonderstop.
Wonderstop is a metaphor for the healing process, primarily from burnout. Our main character, Alta, does not work in the tea shop because he cares about tea, but simply because she cannot engage in the fighting of her beloved entertainment without physically feeling sick.
The game intentionally refrains from giving a specific purpose and even occasionally stops you before the character’s story arc can be resolved. The point of this journey is not to “achievement” anything, but to find peace only because it exists in itself. It is about realizing that life is not about achieving things, it is just about living.
5
bugsnax
Put the snacks in that hole
Sometimes the stupidest games have some of the deepest emotional and story centers. Bugsnax, for example, looks like a game about discount muppets that catch small food creatures, but for sure, it’s more than that.
As the game is revealed through both the main story and the interactions with the residents of Sunaktooth Island, This is not a fantastic world of colour and joy. Before life on the island, all of these characters had their own life and problems, and they were voyages with Lizbert, primarily to escape from them all.
If you think about it, it makes sense. A normal, well-orchestrated person will probably not abandon a polite society in favor of chasing eccentric explorers on an abandoned island covered in live food.
Bugsnax has a few more big set pieces compared to several other cozy games, but there are also plenty of downtime and quiet moments to explore and interact with fellow island residents.
4
Benba
Countries and generations of food bridges
Food is one of the oldest means of both cultural transmission and preservation. It’s not just about how the food tastes, but about the effort and ingredients that go in.
Bemba is a simple story of love and food, and how home cooking meals can remind us of the better times left behind. The honorable protagonist is a mother who, along with her husband and young son, immigrated from India to Canada, resulting in a clear out-of-place out of place.
By carefully restoring the recipes from her mother’s old cookbook, Venba finds a small way to preserve her culture in a community that is not interested in it.
The central message of Venba is not that one culture is objectively superior to another, but it’s great to be proud of your heritage and keep it alive, even if it’s just the kitchen.
3
Wonderson
Music is a universal language
In Stevie Wonder’s immortal words, “Music is a world within itself with a language that we all understand.” No matter who you are or wherever you come from, a good song can unite us with mutual gratitude. At least if Wonderson is any indication, the song can even save the world from a certain fate.
Wonderson starts with a very traditional fantasy setup. The End of the World, the Selected Hero, and more. But our hero, Kiwi the Bird, is explicitly said that they are do not have There really is no business trying to save the world as a chosen hero.
Still, they have songs and joy in their hearts. If they can do a little better for the world, they’re down to try.
Wonderson portrays an interesting dichotomy between a kiwi and an actual chosen hero. With their songs alone, Kiwis meet and become friends with people all over the world, but the actual heroes wield their magical sword and act like they are better than anyone else. Perhaps you can guess who will ultimately make the difference.
2
Later crocodile
One Gator and his strange family
A “good” story doesn’t necessarily have to be touching. Sometimes you can live in a stupid little world with your beloved characters, but it’s just as lovely as the ones you have your head upside down. Given the central mystery, it’s a bit strange that the later crocodile has that vibe. That means that the main character might be assassinated.
Later, the alligator travels through the city of reptiles in New York City, meets the extended family of Pat the Crocodile and decides who he is dead.
When you are on the road with them, or when you help them with their chores, You will learn a little more about their family dynamics and how each of them sees Pat.
Ironically, this actually deepens the central mystery of Pat’s supposed assassination. Because he is looking for all the worlds, just as his family loves him one. Who wants to kill such a nice guy? The answer will surprise you and make you laugh.
1
Night in the forest
Small factory town atmosphere
Anyone who grew up in the town in the middle is familiar with the distinct flavor of Jack Nosing, which hits you 24/7. But that’s exactly why small towns create great environments for mystery and character research. Because nothing else has happened to distract them.
The night in the woods has the vibe of a classic indie film of a bunch of 20 people desperately trying to find themselves in a dead-end town. Our main character, May, in particular, only suddenly dropped out of college, and no one is really sure how he will react to her return.
At first, everyone is happy to see her, but as the story progresses, how can you see it? Her indifference to her major life decisions wears on her family and friends.
There are also some incredible mystery that could lurk under everything, making it even more questionable whether May has a nervous breakdown or whether the town is hiding something really sinister.